流動的錨點——AI 發展史年表

There are many different accounts of the history of AI development, but most agree that it began after World War II. In 1956, John MCCARTHY coined the term “Artificial Intelligence” at a conference at Dartmouth College, marking the birth of AI research. In the 1960s, early AI like ELIZA, which simulated a psychotherapist’s conversation, demonstrated the potential of AI. However, in the 1970s, due to technological limitations and reduced funding, AI entered a period known as the “AI Winter.”

With IBM’s Deep Blue supercomputer defeating chess champion Garry KASPAROV in 1997, AI returned to the public eye. In the 2010s, deep learning technology drove significant progress in AI. In 2016, AlphaGo defeated Go world champion LEE Sedol, marking the maturity of deep learning. Entering the 2020s, AI technology has made significant breakthroughs in natural language processing and image generation, giving rise to large language models like GPT-3. Generative AI (GAI) can generate realistic images, videos, music, and other text. GAI is expected to play a role in more fields, from creative industries to scientific research, continuing to change the way we live and work.

In this project, we have translated extensive scientific research and technological history, focusing on key technological breakthroughs and related events. We present the evolution of AI in parallel with the global political, economic, and cultural state during each period, from three perspectives: “AI Development” (primarily software and algorithms), “World History” (including mass production of graphics chips, wars, etc.), and “Culture and Art” (involving AI imagery in literature, art, and popular culture). We invite viewers to discover a starting point for exploration based on their familiarity with these aspects.

關於 AI 發展的歷史分期有諸多說法,但大多起始於第二次世界大戰之後。1956 年, 約翰. 麥卡錫(John MCCARTHY) 在達特茅斯學院(Dartmouth College)的一場會議上提出「Artificial Intelligence」一詞,標誌著 AI 研究的誕生。1960 年代,早期 AI 如 ELIZA 模擬心理治療師對話,展現了 AI 的潛力。但到了 1970 年代,由於技術限制和資金減少,進入了所謂的「AI 寒冬」。

隨著 IBM 的深藍超級電腦在 1997 年擊敗西洋棋冠軍卡斯巴洛夫(Garry KASPAROV),AI 又回到大眾的視野;2010 年代,深度學習技術推動了 AI 的巨大進步,2016 年 AlphaGo 擊敗圍棋世界冠軍李世乭,標誌著深度學習的成熟。進入 2020 年代,AI 技術在自然語言處理和圖像生成方面取得重大突破,誕生了大型語言模型如 GPT-3。生成式人工智慧 GAI(Generative AI)則可生成逼真的圖像、影片和音樂等文本,GAI 有望在更多領域發揮作用,從創意產業到科學研究,繼續改變我們的生活和工作方式。

在本次計畫中,我們重點轉譯了科學研究與技術史的龐大內容,以關鍵的技術突破與相關事件為核心,在各個時期從「AI 發展」(軟體與演算法為主)、「世界史」(例如繪圖晶片量產、戰爭等事件)與「文化與藝術」(包括文學、藝術、大眾文化中的 AI 形象)三個層面平行呈現在不同階段 AI 演進同時的全球政治經濟與文化狀態,邀請觀眾從自己較為熟悉的面向找到閱讀的入口。

年表研究 Research:蔡侑霖 Eric TSAI、李佳霖 Angie Chia-Lin LEE
動畫支援 Animation:連亞珏 Jade LIEN
繪圖支援 Graphic:洪寶儀 
HONG Bao-Yi 
展場設計 Display Design:愛人料理 – 林瑜亮 LIN Yu-Liang

ELAZA

2024 未來媒體藝術節——奇異點
Future Media FEST——Singularity

時間 Date|10/04 Fri. – 12/15 Sun.
地點 Venue|臺灣當代文化實驗場 C-LAB
活動網頁 Official Website| https://clab.org.tw/events/2024fmf/

策展人 Curator|吳達坤 WU Dar-Kuen